I think with the advance in AI we're going to find that more often than not all games are a matter of computation. This rings especially true to me upon watching AI bots come into Dota 2 and destroy players of all caliber. In your points defense however, in the games that humans beat the bots they would often employ "unpredictable" strategies. Here's a link to more information: https://openai.com/projects/five/. Check it out if you get some time! OpenAI was incredible to witness and experience first hand. Advances in computing as such are both exciting and terrifying.
Not to hate on Among Us, but that game is part of a genre with games that execute the concept better. See for example a game called Town of Salem, which has multiple factions and various roles (so it's not just 1 person running around killing people), and has a stronger focus on the social aspect.
Settlers of Catan seems to fit the bill. It has chance with dice rolls each turn. It has imperfect information, where players know neither which cards each opponent is holding nor the strategy of the opponent, nor even the score of the game necessarily. There are opportunities for deception when players deny having certain resources in their hand when asked. And there are opportunities for collaboration in trading resources each turn.
I think with the advance in AI we're going to find that more often than not all games are a matter of computation. This rings especially true to me upon watching AI bots come into Dota 2 and destroy players of all caliber. In your points defense however, in the games that humans beat the bots they would often employ "unpredictable" strategies. Here's a link to more information: https://openai.com/projects/five/. Check it out if you get some time! OpenAI was incredible to witness and experience first hand. Advances in computing as such are both exciting and terrifying.
Not to hate on Among Us, but that game is part of a genre with games that execute the concept better. See for example a game called Town of Salem, which has multiple factions and various roles (so it's not just 1 person running around killing people), and has a stronger focus on the social aspect.
Werewolf Within
Settlers of Catan seems to fit the bill. It has chance with dice rolls each turn. It has imperfect information, where players know neither which cards each opponent is holding nor the strategy of the opponent, nor even the score of the game necessarily. There are opportunities for deception when players deny having certain resources in their hand when asked. And there are opportunities for collaboration in trading resources each turn.
Avalon: the Resistance fits all these criteria perfectly. It's my favorite game
Diplomacy